By Laurent Liscia & Pierre-Loic Assayag
Summary: If everything digital is getting cheaper, and in many cases, free, is there any money to be made? The question is not new, and in some ways, neither is the answer. We need tools to quantify the intangibles that make our economy viable and our world a better place to live; starting with motherhood.
The rise of Free
There’s a chapter in Dan Ariely’s “Predictably Irrational” book called FREE!, which also happens to be the title of Wired magazine’s Chris Anderson’s upcoming book.
For those aryavedic astrologers out there: it’s not a coincidence. In the digital world, free is a trend, and in some cases, it’s the underpinning for a whole business model. And if anyone chimes in with Google, Yahoo or Open Source, I’ll have to charge them a dollar every time they do. I think Chris Anderson owes me a few bucks already.
Dan’s premise is the following (I’ll be quoting him liberally):
1. The environment has a large, yet unrecognized, effect on our behavior. The Chinese aren’t squeamish about bumping into each other not because they have no manners or an alien sense of space, but because they live in much higher-density environments
2. Our intuitions about what drives our behaviors are flawed: when we say we buy the car with more horsepower because it can get us out of tight traffic situations, we’re full of it.
3. Emotions play a large role in our decision making (we are predictably irrational)
When it comes to free stuff, for instance, there is no downside, no physical or emotional coast to procuring it. Reason goes out the window, whether we need the free item or not.
I love Dan’s book, no really, I do, but I have a problem with the chapter on FREE! (beyond the usual frustration with people who are floored by pop psycho-economics and don’t seem to have heard of War and Peace): sometimes you can give a product away and people are still not going to want it. Ask 99% of all Web 2.0 start-ups, freeware creators, poets, and musicians!
Why?
Because there is a downside to any action, whether there is a financial cost attached or not: an expenditure of energy, whether it’s time spent, a learning curve, a need for greater receptivity, and so on. Making things free is a hook, but only if the item is compelling, desirable or perceived as useful.
Chris Anderson’s take on this issue is that the free business model, or “freeconomics” will become the standard for the entire digital economy. All business transactions in this economy will trend towards zero, and prices are destined to fall.
I hate to disagree.
This is true on the surface, and is also why Sony’s stock is in the toilet: because they have no control over the process. Vizio has control, because they are the low-price leader, and that’s also a dangerous place to be in this game of musical chairs.
Google’s stock on the other hand (oops, I owe myself a dollar) first sky-rocketed before plateauing: they control price formation on their Adwords site. Prices on some words keep going up, not down. It’s whatever the market will accept to pay for a qualified prospect at a certain time.
Here’s another counter-example: every gadget manufacturer wants to get into the “Apple zone”, i.e. charge a premium for a fetish device. Sure, Apple had to lower the price on the iphone; but its margins last much longer on its portable than any other manufacturer’s. And while Apple cannot completely escape the trend towards commoditization and falling prices, its whole model is to create devices that cannot be emulated easily; that are not, in fact, commodities. It’s a lot harder to do that for software, microchips, or TVs. This simple fact is a huge driver of stock price in the digital economy.
The trends towards free impacts first and foremost products and services that are perceived as commodities.
The false promise of free
[Beginning of “and another thing” rant]
This trend is problematic in some respects, and not just online. Technology prices are integral to the computation of the Consumer Prices Index (CPI); and they have fallen so steeply over the years that the overall CPI has been kept in check, ushering in an unprecedented era of growth with no inflation – something of an economic impossibility just 25 years ago.
For those of us who live in the real world, not just on Second Life, that era was a bit of an illusion: home prices were going up faster than anybody’s wages, medical coverage is the inflation story of the century, you can’t buy a decent medium-size pizza for less than $15 these days – and of course, now, energy’s going through the roof. Sure, we’ve had ever-more powerful laptops and cellphones. But we can’t very well eat them or spend a vacation inside of them. Except for the aforementioned second lifers. We have been lulled by the digital economy into believing that inflation had vanished.
It should not come as a surprise to anyone that the dreaded Nixonian monster, stagflation, has risen from its ashes: stagnation with high prices.
[End of rant]
Freeconomics and the economics of influence
The part of the digital economy trend I want to focus on is not the fact that gizmos are getting cheaper; or that many apps or services are free, but are used by their proponents to capitalize on eyeballs, premium services or cross-selling opportunities in a phenomenon called “cross-subsidy”.
No, I’d rather focus on completely free stuff: freeware, free content Web sites, blogs and user-generated content. I’m thinking specifically of Wikipedia, Craig’s list, Amazon reviews, Nine-Inch Nails, band pages and music on MySpace, this here free blog, CNN.com etc.
First, let me show how this is not new. I’m pretty sure that the people who painted the critters on the Lascaux walls were not given seashells or rabbit stew for it. Women were never paid to raise their children. Priests of any ilk used to survive on donations alone. And by definition, volunteers have never received a dime for their services.
Yet, the services performed, whether by entertainers, volunteers, and most of all mothers, are critical to the product of a nation. The lack of accounting tools to quantify these contributions, and the lack of willingness to do so, has skewed the economic picture towards hard production numbers. One of the best things about the digital trend towards free is that it is encouraging us to re-evaluate, or re-inject actual value into some of the most precious things in our economy and everyday lives.
If you believe in Wilson’s sociobiological model, mothers raise their children because they ensure the survival of half their genetic make-up. There’s a reward in seeing half-copies of themselves running around; and in the process of raising these children, mothers also reproduce themselves psychologically, to some extent: the reward is influence.
The same applies to artists who share their work; to software creators who give their creation away and enjoy the social influence they gain; volunteers see the fruit of their labor and experience the gratitude of their beneficiaries; experts who give away their knowledge.
If we generalize, we get a new definition of influence: influence is the powerful reward for this powerful free stuff.
In some cases, the financial upside is obvious: bloggers build credibility via their posts, and improve their standing as experts. This makes them more employable. Artists can gain a following by giving their music away online: this is not so different from being noticed when you’re singing in the subway. And successful freeware usually makes the transition to premium or ad-supported, if enough copies have been downloaded. See Lenny Mendonca and Robert Sutton’s article on Mozilla’s success: In 2006, Google searches originating from Firefox delivered revenues three times greater than Mozilla’s expenses.
In other cases, such as Wikipedia, the upside for the influencer is murkier, and usually exists in the contributor’s mind’s eye – but it’s always about influence.
Let me explain: Wikipedia’s value to its users is hard to quantify but undeniable and contributes to the economy’s growth by providing individuals, corporations, and government agents with rich information available at their fingertips (saves time, increases accuracy of info, thus decisions made). Here’s where things are less clear: how does one turn this intangible value for users into intangible (or tangible) value to its contributors. Some free services, like Mozilla, have already figured it out, others, like Wikipedia, not yet. Where Traackr helps is by providing a “currency system” for intangibles which is the first step to figuring out how to extract value.
Our goal at Traackr is to quantify influence online: whether a person is an expert, an artist, a socialite. If your influence is in the offline realm exclusively, we won’t be able to do anything for you (just yet): sorry, mom! But if you’re an Amazon reviewer, a blogger, an artist; your contributions are peppered across the Web; and you need a consolidated picture of whether you’re reaching people, then Traackr is the right tool for you. It will help you measure the elusive upside that has made the new digital economy such a difficult paradigm for so many.